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DAC
2002
ACM
14 years 9 months ago
Design of a high-throughput low-power IS95 Viterbi decoder
The design of high-throughput large-state Viterbi decoders relies on the use of multiple arithmetic units. The global communication channels among these parallel processors often ...
Xun Liu, Marios C. Papaefthymiou
IEEECIT
2009
IEEE
14 years 2 months ago
Unifying Runtime Adaptation and Design Evolution
Abstract—The increasing need for continuously available software systems has raised two key-issues: self-adaptation and design evolution. The former one requires software systems...
Brice Morin, Thomas Ledoux, Mahmoud Ben Hassine, F...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
SOSP
1993
ACM
13 years 9 months ago
Improving IPC by Kernel Design
Inter-process communication (ipc) has to be fast and e ective, otherwise programmers will not use remote procedure calls(RPC),multithreadingand multitasking adequately. Thus ipc p...
Jochen Liedtke
HPCA
2003
IEEE
14 years 8 months ago
A Methodology for Designing Efficient On-Chip Interconnects on Well-Behaved Communication Patterns
As the level of chip integration continues to advance at a fast pace, the desire for efficient interconnects-whether on-chip or off-chip--is rapidly increasing. Traditional interc...
Wai Hong Ho, Timothy Mark Pinkston