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SIGGRAPH
1995
ACM
14 years 16 days ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
FLAIRS
2003
13 years 10 months ago
Topic Extraction and Extension to Support Concept Mapping
Successful knowledge management may depend not only on knowledge capture, but on knowledge construction—on formulating new and useful knowledge that was not previously available...
David B. Leake, Ana Gabriela Maguitman, Thomas Rei...
LBM
2007
13 years 10 months ago
Syntactic Features for Protein-Protein Interaction Extraction
Background: Extracting Protein-Protein Interactions (PPI) from research papers is a way of translating information from English to the language used by the databases that store th...
Rune Sætre, Kenji Sagae, Jun-ichi Tsujii
ICCD
2006
IEEE
123views Hardware» more  ICCD 2006»
14 years 6 months ago
Adding Debug Enhancements to Assertion Checkers for Hardware Emulation and Silicon Debug
Abstract— This paper presents techniques that enhance automatically generated hardware assertion checkers to facilitate debugging within the assertion-based verification paradig...
Marc Boule, Jean-Samuel Chenard, Zeljko Zilic
3DPVT
2002
IEEE
184views Visualization» more  3DPVT 2002»
14 years 2 months ago
From 3D Shape Capture to Animated Models
This paper presents a framework for construction of animated models from captured surface shape of real objects. Algorithms are introduced to transform the captured surface shape ...
Adrian Hilton, Jonathan Starck, Gordon Collins