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NETGAMES
2006
ACM
14 years 20 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
HPDC
1996
IEEE
13 years 11 months ago
Legion - A View from 50, 000 Feet
' The coming of giga-bit networks makes possible the realization ofa single nationwide virtual computer comprised of a variety of geographically distributed highpe6ormance mac...
Andrew S. Grimshaw, William A. Wulf
EMSOFT
2008
Springer
13 years 8 months ago
Randomized directed testing (REDIRECT) for Simulink/Stateflow models
The Simulink/Stateflow (SL/SF) environment from Mathworks is becoming the de facto standard in industry for model based development of embedded control systems. Many commercial to...
Manoranjan Satpathy, Anand Yeolekar, S. Ramesh
ISORC
2007
IEEE
14 years 1 months ago
A Comparative Evaluation of EJB Implementation Methods
As E-businesses are becoming ubiquitous, enhancing the performance and scalability of ebusiness systems has become an increasingly important topic of investigation. As Vitruvius (...
Andreas Stylianou, Giovanna Ferrari, Paul D. Ezhil...
CONCURRENCY
2006
142views more  CONCURRENCY 2006»
13 years 6 months ago
A Grid service broker for scheduling e-Science applications on global data Grids
: The next generation of scientific experiments and studies, popularly called e-Science, is carried out by large collaborations of researchers distributed around the world engaged ...
Srikumar Venugopal, Rajkumar Buyya, Lyle J. Winton