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» Cinematic Camera Control in 3D Computer Games
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VISUALIZATION
1997
IEEE
13 years 11 months ago
Constrained 3D navigation with 2D controllers
Navigation through 3D spaces is required in many interactive graphics and virtual reality applications. We consider the subclass of situations in which a 2D device such as a mouse...
Andrew J. Hanson, Eric A. Wernert
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Jackie Assa, Lior Wolf, Daniel Cohen-Or
MIRAGE
2009
Springer
14 years 2 months ago
Automatic Golf Ball Trajectory Reconstruction and Visualization
The article presents the steps required to reconstruct a 3D trajectory of a golf ball flight, bounces and roll in short game. Two video cameras were used to capture the last parts...
Tadej Zupancic, Ales Jaklic
FDG
2009
ACM
14 years 2 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
ICCV
2003
IEEE
14 years 26 days ago
Information Theoretic Focal Length Selection for Real-Time Active 3-D Object Tracking
Active object tracking, for example, in surveillance tasks, becomes more and more important these days. Besides the tracking algorithms themselves methodologies have to be develop...
Joachim Denzler, Matthias Zobel, Heinrich Niemann