Sciweavers

717 search results - page 118 / 144
» Concurrent Engineering
Sort
View
NETGAMES
2006
ACM
14 years 2 months ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
NETGAMES
2006
ACM
14 years 2 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
CODES
2005
IEEE
14 years 2 months ago
Conflict analysis in multiprocess synthesis for optimized system integration
This paper presents a novel approach for multiprocess synthesis supporting well-tailored module integration at system level. The goal is to extend the local scope of existing arch...
Oliver Bringmann, Wolfgang Rosenstiel, Axel Sieben...
DSVIS
2005
Springer
14 years 2 months ago
Towards Model Checking Stochastic Aspects of the thinkteam User Interface
Abstract. Stochastic model checking is a recent extension of traditional modelchecking techniques for the integrated analysis of both qualitative and quantitative system properties...
Maurice H. ter Beek, Mieke Massink, Diego Latella
EMSOFT
2005
Springer
14 years 2 months ago
Distributed-code generation from hybrid systems models for time-delayed multirate systems
Hybrid systems are an appropriate formalism to model embedded systems as they capture the theme of continuous dynamics with discrete control. A simple extension, a network of comm...
Madhukar Anand, Sebastian Fischmeister, Jesung Kim...