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NETGAMES
2006
ACM
15 years 10 months ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
NETGAMES
2006
ACM
15 years 10 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
CODES
2005
IEEE
15 years 10 months ago
Conflict analysis in multiprocess synthesis for optimized system integration
This paper presents a novel approach for multiprocess synthesis supporting well-tailored module integration at system level. The goal is to extend the local scope of existing arch...
Oliver Bringmann, Wolfgang Rosenstiel, Axel Sieben...
DSVIS
2005
Springer
15 years 10 months ago
Towards Model Checking Stochastic Aspects of the thinkteam User Interface
Abstract. Stochastic model checking is a recent extension of traditional modelchecking techniques for the integrated analysis of both qualitative and quantitative system properties...
Maurice H. ter Beek, Mieke Massink, Diego Latella
EMSOFT
2005
Springer
15 years 10 months ago
Distributed-code generation from hybrid systems models for time-delayed multirate systems
Hybrid systems are an appropriate formalism to model embedded systems as they capture the theme of continuous dynamics with discrete control. A simple extension, a network of comm...
Madhukar Anand, Sebastian Fischmeister, Jesung Kim...