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VR
2009
IEEE
159views Virtual Reality» more  VR 2009»
14 years 3 months ago
Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality
We tested users’ depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor ...
Mark A. Livingston, Zhuming Ai, J. Edward Swan II,...
GRAPHICSINTERFACE
2008
13 years 10 months ago
Context-controlled flow visualization in augmented reality
A major challenge of novel scientific visualization using Augmented Reality is the accuracy of the user/camera position tracking. Many alternative techniques have been proposed, b...
Mike Eissele, Matthias Kreiser, Thomas Ertl
MOBILITY
2009
ACM
14 years 3 months ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
PCM
2009
Springer
184views Multimedia» more  PCM 2009»
14 years 3 months ago
Immersive Mixed Media Augmented Reality Applications and Technology
In this paper I will outline an augmented reality system based on high resolution omni-directional motion image capture, an immersive interactive projection environment, the iDome ...
Volker Kuchelmeister, Jeffrey Shaw, Matthew McGini...
IV
2005
IEEE
197views Visualization» more  IV 2005»
14 years 2 months ago
Mobile Augmented Reality Techniques for GeoVisualisation
This paper presents the first prototype of an interactive visualisation framework specifically designed for presenting geographical information in both indoor and outdoor environm...
Fotis Liarokapis, Ian Greatbatch, David Mountain, ...