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CAIP
1997
Springer
178views Image Analysis» more  CAIP 1997»
14 years 25 days ago
Automated Camera Calibration and 3D Egomotion Estimation for Augmented Reality Applications
This paper addresses the problem of accurately tracking the 3D motion of a monocular camera in a known 3D environment and dynamically estimating the 3D camera location. For that pu...
Dieter Koller, Gudrun Klinker, Eric Rose, David E....
CHI
2005
ACM
14 years 9 months ago
Attention-based design of augmented reality interfaces
The objects and surfaces of a task-based environment can be layered with digital interfaces to make them easier and safer to use. Once information can be projected anywhere in the...
Leonardo Bonanni, Chia-Hsun Lee, Ted Selker
NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
MM
2009
ACM
196views Multimedia» more  MM 2009»
14 years 3 months ago
Mirror world navigation for mobile users based on augmented reality
Finding a destination in unfamiliar environments of complex office building or shopping mall has been always bothering us in daily life. Fine-scale directional guidance, a combina...
Patricia P. Wang, Tao Wang, Dayong Ding, Yimin Zha...
ISMAR
2007
IEEE
14 years 3 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas