The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
Reprogrammable hardware systems are traditionally very difficult to debug due to their high level of parallelism. In our solution to this problem, features are inserted into the u...
Kevin Camera, Hayden Kwok-Hay So, Robert W. Broder...
In this paper we present an optimization solution for power and performance management in a platform running multiple independent applications. Our approach assumes a virtualized ...
Vinicius Petrucci, Orlando Loques, Daniel Moss&eac...
: Large-scale deployment of virtual private networks with hundreds or thousands of clients means a constant battle with complexity that can only be won by setting up powerful authe...
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...