With the rapid development of computer science, its education mode also changes a lot. Teaching and learning are not restricted by the physical distance with the help of the netwo...
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Recent research has shown that a student’s learning style – essentially, the way a student approaches and masters new material – can affect student performance in introducto...
In this paper, we propose a new approach to thinking about and implementing Computer Science curricula in secondary education. The characteristic feature is to organize the items ...
In this paper, we introduce the concept of breadth-last technical elective courses, which are designed to assist undergraduate CS students in integrating their entire core curricu...