Sciweavers

205 search results - page 6 / 41
» Cyberlaw in the Computer Science Curriculum
Sort
View
ICYCS
2008
IEEE
14 years 3 months ago
The Practice of Remote Education on Information Security
With the rapid development of computer science, its education mode also changes a lot. Teaching and learning are not restricted by the physical distance with the help of the netwo...
Wei Hu, Gang Wang, Qingsong Shi, Tianzhou Chen
EDUTAINMENT
2009
Springer
14 years 3 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
ITICSE
2005
ACM
14 years 2 months ago
Learning styles across the curriculum
Recent research has shown that a student’s learning style – essentially, the way a student approaches and masters new material – can affect student performance in introducto...
A. T. Chamillard, Ricky E. Sward
SIGCSE
2010
ACM
166views Education» more  SIGCSE 2010»
14 years 3 months ago
Braided teaching in secondary CS education: contexts, continuity, and the role of programming
In this paper, we propose a new approach to thinking about and implementing Computer Science curricula in secondary education. The characteristic feature is to organize the items ...
Arno Pasternak, Jan Vahrenhold
SIGCSE
2009
ACM
135views Education» more  SIGCSE 2009»
14 years 9 months ago
Breadth-last technical electives: integrating the CS core via computer games and mobile robotics
In this paper, we introduce the concept of breadth-last technical elective courses, which are designed to assist undergraduate CS students in integrating their entire core curricu...
William W. White, Jerry B. Weinberg