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» Depth Texture Representation for Image Based Rendering
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VISSYM
2007
13 years 11 months ago
Multiresolution MIP Rendering of Large Volumetric Data Accelerated on Graphics Hardware
This paper is concerned with a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological pyramids which allows progressive refi...
Wladimir J. van der Laan, Andrei Jalba, Jos B. T. ...
GRAPHITE
2006
ACM
14 years 3 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
TOG
2008
125views more  TOG 2008»
13 years 9 months ago
Factoring repeated content within and among images
We reduce transmission bandwidth and memory space for images by factoring their repeated content. A transform map and a condensed epitome are created such that all image blocks ca...
Huamin Wang, Yonatan Wexler, Eyal Ofek, Hugues Hop...
VISUALIZATION
2005
IEEE
14 years 2 months ago
Illuminated Lines Revisited
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods were presented in recent years. While they have indisputable merits, the classica...
Ovidio Mallo, Ronald Peikert, Christian Sigg, Fili...
SG
2010
Springer
13 years 7 months ago
Automated Hedcut Illustration Using Isophotes
Abstract. In this work, we present an automated system for creating hedcut illustrations, portraits rendered using small image feature aligned dots (stipples). We utilize edge dete...
SungYe Kim, Insoo Woo, Ross Maciejewski, David S. ...