Sciweavers

56 search results - page 5 / 12
» Design and evaluation challenges of serious games
Sort
View
ICCAD
2003
IEEE
142views Hardware» more  ICCAD 2003»
14 years 4 months ago
SuPREME: Substrate and Power-delivery Reluctance-Enhanced Macromodel Evaluation
The recent demand for system-on-chip RF mixed-signal design and aggressive supply-voltage reduction require chip-level accurate analysis of both the substrate and power delivery s...
Tsung-Hao Chen, Clement Luk, Charlie Chung-Ping Ch...
DATE
2005
IEEE
153views Hardware» more  DATE 2005»
14 years 1 months ago
Accurate Reliability Evaluation and Enhancement via Probabilistic Transfer Matrices
Soft errors are an increasingly serious problem for logic circuits. To estimate the effects of soft errors on such circuits, we develop a general computational framework based on ...
Smita Krishnaswamy, George F. Viamontes, Igor L. M...
ICIDS
2010
Springer
13 years 5 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
ICNP
2002
IEEE
14 years 18 days ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
ACMDIS
2008
ACM
13 years 9 months ago
Reflecting human behavior to motivate desirable lifestyle
Ambient lifestyle feedback systems are embedded computer systems designed to motivate changes in a person's lifestyle by reflecting an interpretation of targeted behavior bac...
Tatsuo Nakajima, Vili Lehdonvirta, Eiji Tokunaga, ...