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» Design space exploration for 3D architectures
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DIGRA
2005
Springer
14 years 2 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
MICRO
2007
IEEE
115views Hardware» more  MICRO 2007»
14 years 2 months ago
Optimizing NUCA Organizations and Wiring Alternatives for Large Caches with CACTI 6.0
A significant part of future microprocessor real estate will be dedicated to L2 or L3 caches. These on-chip caches will heavily impact processor performance, power dissipation, a...
Naveen Muralimanohar, Rajeev Balasubramonian, Norm...
VLSID
2005
IEEE
102views VLSI» more  VLSID 2005»
14 years 9 months ago
Integrated On-Chip Storage Evaluation in ASIP Synthesis
An Application Specific Instruction Set Processor (ASIP) exploits special characteristics of the given application(s) to meet the desired performance, cost and power requirements....
Manoj Kumar Jain, M. Balakrishnan, Anshul Kumar
DAC
2008
ACM
14 years 9 months ago
Specify-explore-refine (SER): from specification to implementation
Driven by increasing complexity and reliability demands, the Japanese Aerospace Exploration Agency (JAXA) in 2004 commissioned development of ELEGANT, a complete SpecC-based envir...
Andreas Gerstlauer, Junyu Peng, Dongwan Shin, Dani...
UIST
1997
ACM
14 years 24 days ago
The MetaDESK: Models and Prototypes for Tangible User Interfaces
The metaDESK is a user interface platform demonstrating new interaction techniques we call “tangible user interfaces.” We explore the physical instantiation of interface eleme...
Brygg Ullmer, Hiroshi Ishii