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GRAPHICSINTERFACE
2004
13 years 9 months ago
Revisiting Display Space Management: Understanding Current Practice to Inform Next-generation Design
Most modern computer systems allow the user to control the space allocated to interfaces through a window system. While much of the understanding of how people interact with windo...
Dugald Ralph Hutchings, John T. Stasko
DATE
2007
IEEE
160views Hardware» more  DATE 2007»
14 years 2 months ago
FPGA-based networking systems for high data-rate and reliable in-vehicle communications
The amount of electronic systems introduced in vehicles is continuously increasing: X-by-wire, complex electronic control systems and above all future applications such as automot...
Sergio Saponara, Esa Petri, Marco Tonarelli, Iacop...
ISMAR
2002
IEEE
14 years 23 days ago
Communication Behaviors of Co-Located Users in Collaborative AR Interfaces
We conducted two experiments comparing users’ communication behaviors of co-located users in collaborative augmented reality (AR) interfaces. In the first experiment, we compare...
Kiyoshi Kiyokawa, Mark Billinghurst, Sean Hayes, A...
IV
2003
IEEE
92views Visualization» more  IV 2003»
14 years 1 months ago
A Visual Formalism for Graphical User Interfaces based on State Transition Diagrams
In this paper we present a “lightweight” visual formalism that can be used to examine the state space complexity of an interface. The method can form a basis for designing, te...
Carsten Maple, Tim French, Marc Conrad
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...