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IADIS
2004
13 years 9 months ago
Participatory System Design as a Tool for Learning
This paper suggests that participatory system design methodologies may be used as a learning tool in academic environments. It reports from a successful experiment in this directi...
Claudia Roda
WWW
2007
ACM
14 years 9 months ago
Life is sharable: mechanisms to support and sustain blogging life experience
Recent trend in the development of mobile devices, wireless communications, sensor technologies, weblogs, and peer-to-peer communications have prompted a new design opportunity fo...
Yun-Maw Cheng, Tzu-Chuan Chou, Wai Yu, Li-Chieh Ch...
AIIDE
2009
13 years 9 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
HICSS
2003
IEEE
193views Biometrics» more  HICSS 2003»
14 years 1 months ago
Ambient computing applications: an experience with the SPREAD approach
Todays, we assist to the explosive development of mobile computing devices like PDAs and cell-phones, the integration of embedded intelligence (like Web server) in more and more c...
Paul Couderc, Michel Banâtre
SAB
2010
Springer
187views Optimization» more  SAB 2010»
13 years 6 months ago
Learning Robot-Environment Interaction Using Echo State Networks
Learning robot-environment interaction with echo state networks (ESNs) is presented in this paper. ESNs are asked to bootstrap a robot’s control policy from human teacher’s dem...
Mohamed Oubbati, Bahram Kord, Günther Palm