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» Designing Personal Tele-Embodiment
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TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 4 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
TEI
2010
ACM
121views Hardware» more  TEI 2010»
14 years 4 months ago
Myglobe: a navigation service based on cognitive maps
Myglobe is a user generated navigation service that enables users to share each cognitive map with one another. Cognitive map is a personalized map, shape of which is emphasized a...
Takuo Imbe, Fumitaka Ozaki, Shin Kiyasu, Yusuke Mi...
AIED
2009
Springer
14 years 4 months ago
Who Helps When the Tutor Is Asleep?
While many computer tutoring systems have long been delivered as desktop applications, these systems have only recently begun to appear on mobile devices. In this work we apply pri...
Quincy Brown, Dario D. Salvucci, Frank J. Lee, Vin...
ACMACE
2009
ACM
14 years 4 months ago
The Bronco: a proof-of-concept adaptive fairground ride
This paper presents a proof-of-concept for a novel design of fairground ride, which has been developed as part of an ongoing exploration into the use of wearable bio-sensing to en...
Stefan Rennick Egglestone, Joe Marshall, Brendan W...
FDG
2009
ACM
14 years 4 months ago
Characterizing and understanding game reviews
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent forms of discourse about games. How can we characterize them and better underst...
José Pablo Zagal, Amanda Ladd, Terris Johns...