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DAC
2006
ACM
14 years 9 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ASAP
2007
IEEE
104views Hardware» more  ASAP 2007»
13 years 10 months ago
Hardware Acceleration for 3-D Radiation Dose Calculation
Abstract— The problem of calculating accurate dose distributions lies in the heart of modern radiation therapy for cancer treatment. Software implementations of dose calculation ...
Bo Zhou, Xiaobo Sharon Hu, Danny Z. Chen, Cedric X...
ICRA
2007
IEEE
130views Robotics» more  ICRA 2007»
14 years 2 months ago
A Multi-Vehicle Framework for the Development of Robotic Games: The Marco Polo Case
— This paper presents a multi-vehicle platform and framework for robotics education and research. The system is designed as an educational tool for introducing children to engine...
Brent Perteet, James McClintock, Rafael Fierro
CHI
2007
ACM
14 years 17 days ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann