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» Designing for experiences: randomness as a resource
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PDP
2006
IEEE
14 years 3 months ago
An Experimental Validation of the PRO Model for Parallel and Distributed Computation
— The Parallel Resource-Optimal (PRO) computation model was introduced by Gebremedhin et al. [2002] as a framework for the design and analysis of efficient parallel algorithms. ...
Mohamed Essaïdi, Jens Gustedt
ICCAD
1999
IEEE
84views Hardware» more  ICCAD 1999»
14 years 1 months ago
Power minimization using system-level partitioning of applications with quality of service requirements
Design systems to provide various quality of service (QoS) guarantees has received a lot of attentions due to the increasing popularity of real-time multimedia and wireless commun...
Gang Qu, Miodrag Potkonjak
ICCAD
1994
IEEE
82views Hardware» more  ICCAD 1994»
14 years 1 months ago
Generating instruction sets and microarchitectures from applications
Abstract-- The design of application-specific instruction set processor (ASIP) system includes at least three interdependent tasks: microarchitecture design, instruction set design...
Ing-Jer Huang, Alvin M. Despain
CODES
2004
IEEE
14 years 21 days ago
Hardware synthesis from coarse-grained dataflow specification for fast HW/SW cosynthesis
This paper concerns automatic hardware synthesis from data flow graph (DFG) specification for fast HW/SW cosynthesis. A node in DFG represents a coarse grain block such as FIR and...
Hyunuk Jung, Soonhoi Ha
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 11 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...