Many direct volume rendering algorithms have been proposed during the last decade to render 2563 voxels interactively. However a lot of limitations are inherent to all of them, li...
In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric struc...
Efficient segmentation of globally optimal surfaces in volumetric images is a central problem in many medical image analysis applications. Intra-class variance has been successful...
Energy consumption is a major issue in dynamically reconfigurable systems because of the high power requirements during repeated configurations. Hardware designs employ low power ...
We propose an efficient hardware architecture for the Blowfish algorithm [1]. The speed is up to 4 bit/clock, which is 9 times faster than a Pentium. By applying operator-reschedul...