- Data path connection elements, such as multiplexers, consume a significant amount of area on a VLSI chip, especially for FPGA designs. Multiplexer optimization is a difficult pro...
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling r...
In this paper, we present a proposal for a UML profile called `Embedded UML'. Embedded UML represents a synthesis of various ideas in the real-time UML community, and concept...
We propose a metric for surface parameterization specialized to its signal that can be used to create more efficient, high-quality texture maps. Derived from Taylor expansion of s...
Geetika Tewari, John Snyder, Pedro V. Sander, Stev...
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...