This interactivity demonstrates Tern, a tangible programming language for middle school and late elementary school students. Tern consists of a collection of wooden blocks shaped ...
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
A significant problem faced by dyslexic children is a lack of learning technologies designed to help children learn in settings when there is no personal teaching assistance. This...
: Communicating the ethos of a subject (e.g. a brand or cultural or historical narrative) within an environment, such as a museum or visitor centre, is often undermined by the poor...
We study how student behaviors associated with engagement differ across different school settings. We present a study to investigate the variation in gaming the system and off-task...
Ma. Mercedes T. Rodrigo, Ryan Shaun Joazeiro de Ba...