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CHI
2007
ACM
14 years 9 months ago
Tangible programming in the classroom with tern
This interactivity demonstrates Tern, a tangible programming language for middle school and late elementary school students. Tern consists of a collection of wooden blocks shaped ...
Michael S. Horn, Robert J. K. Jacob
BCSHCI
2009
13 years 6 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams
ICALT
2008
IEEE
14 years 3 months ago
Multisensory Games for Dyslexic Children
A significant problem faced by dyslexic children is a lack of learning technologies designed to help children learn in settings when there is no personal teaching assistance. This...
James Ohene-Djan, Rahima Begum
GRAPHITE
2007
ACM
14 years 22 days ago
Squidsoup
: Communicating the ethos of a subject (e.g. a brand or cultural or historical narrative) within an environment, such as a museum or visitor centre, is often undermined by the poor...
Anthony Rowe
ITS
2010
Springer
132views Multimedia» more  ITS 2010»
14 years 20 days ago
Comparing Disengaged Behavior within a Cognitive Tutor in the USA and Philippines
We study how student behaviors associated with engagement differ across different school settings. We present a study to investigate the variation in gaming the system and off-task...
Ma. Mercedes T. Rodrigo, Ryan Shaun Joazeiro de Ba...