Sciweavers

1210 search results - page 68 / 242
» Environment for Multiprocessor Simulator Development
Sort
View
SEKE
2001
Springer
15 years 7 months ago
Adapting Game Technology to Support Individual and Organizational Learning
It is well known that traditional educational techniques can be complemented by simulation to achieve a more effective learning experience. One would expect the same phenomenon to...
Emily Oh Navarro, André van der Hoek
ACMACE
2004
ACM
15 years 8 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
149
Voted
TSE
1998
128views more  TSE 1998»
15 years 2 months ago
Modeling and Evaluating Design Alternatives for an On-Line Instrumentation System: A Case Study
—This paper demonstrates the use of a model-based evaluation approach for instrumentation systems (ISs). The overall objective of this study is to provide early feedback to tool ...
Abdul Waheed, Diane T. Rover, Jeffrey K. Hollingsw...
126
Voted
WETICE
2005
IEEE
15 years 8 months ago
Evaluation of an awareness distribution mechanism: A simulation approach
In distributed software engineering, the role of informal communication is frequently overlooked. Participants simply employ their own ad-hoc methods of informal communication. Co...
David Nutter, Cornelia Boldyreff
CODES
2007
IEEE
15 years 9 months ago
Thread warping: a framework for dynamic synthesis of thread accelerators
We present a dynamic optimization technique, thread warping, that uses a single processor on a multiprocessor system to dynamically synthesize threads into custom accelerator circ...
Greg Stitt, Frank Vahid