Sciweavers

4959 search results - page 957 / 992
» Evolution maps and applications
Sort
View
SIGGRAPH
1999
ACM
15 years 8 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
CA
1998
IEEE
15 years 8 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
DATE
1998
IEEE
153views Hardware» more  DATE 1998»
15 years 8 months ago
An Energy-Conscious Exploration Methodology for Reconfigurable DSPs
As the "system-on-a-chip" concept is rapidly becoming a reality, time-to-market and product complexity push the reuse of complex macromodules. Circuits combining a varie...
Jan M. Rabaey, Marlene Wan
RECOMB
1999
Springer
15 years 8 months ago
Fast detection of common geometric substructure in proteins
We consider the problem of identifying common three-dimensional substructures between proteins. Our method is based on comparing the shape of the α-carbon backbone structures of ...
L. Paul Chew, Daniel P. Huttenlocher, Klara Kedem,...
ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
15 years 8 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz