In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
: We present a dynamic view-dependent isosurface extraction method. Our approach is based on the 3-stage approach we first suggested in WISE [15], i.e., front-to-back traversal, so...
In this paper, we propose a new transparent built-in self-test ( TBIST ) method to test multiple embedded memory arrays with various sizes in parallel. First, a new transparent tes...
We present Place Storming, an original method of brainstorming technological concepts, particularly in the area of pervasive computing. Place Storming is contextdriven and play-ba...
In this work we present two extensions to the well-known dynamic programming beam search in phrase-based statistical machine translation (SMT), aiming at increased efficiency of ...