Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. For the recently available high definition frame sizes and hi...
Ozgur Tasdizen, Halil Kukner, Abdulkadir Akin, Ilk...
—We present a method for using programmable graphics hardware to solve a variety of boundary value problems. The time-evolution of such problems is frequently governed by partial...
As the number of cores on a single-chip grows, scalable barrier synchronization becomes increasingly difficult to implement. In software implementations, such as the tournament ba...
Abstract. Hardware Transactional Memory (HTM) gives software developers the opportunity to write parallel programs more easily compared to any previous programming method, and yiel...
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...