Sciweavers

730 search results - page 101 / 146
» Fast acoustic computations using graphics processors
Sort
View
SI3D
2010
ACM
13 years 9 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
AFRIGRAPH
2010
ACM
14 years 25 days ago
Dynamic load balancing of Lattice Boltzmann free-surface fluid animations
We investigate the use of dynamic load balancing for more efficient parallel Lattice Boltzmann Method (LBM) Free Surface simulations. Our aim is to produce highly detailed fluid ...
Ashley Reid, James E. Gain, Michelle Kuttel
SIGGRAPH
1996
ACM
14 years 1 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy
ICCAD
2004
IEEE
121views Hardware» more  ICCAD 2004»
14 years 5 months ago
Factoring and eliminating common subexpressions in polynomial expressions
Polynomial expressions are used to compute a wide variety of mathematical functions commonly found in signal processing and graphics applications, which provide good opportunities...
Anup Hosangadi, Farzan Fallah, Ryan Kastner
IPPS
2006
IEEE
14 years 3 months ago
Parallel implementation of a quartet-based algorithm for phylogenetic analysis
This paper describes a parallel implementation of our recently developed algorithm for phylogenetic analysis on the IBM BlueGene/L cluster [15]. This algorithm constructs evolutio...
Bing Bing Zhou, Daniel Chu, Monther Tarawneh, Ping...