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NETGAMES
2006
ACM
14 years 1 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
CASES
2007
ACM
13 years 11 months ago
SCCP/x: a compilation profile to support testing and verification of optimized code
Embedded systems are often used in safety-critical environments. Thus, thorough testing of them is mandatory. A quite active research area is the automatic test-case generation fo...
Raimund Kirner
SPAA
2003
ACM
14 years 28 days ago
The effect of communication costs in solid-state quantum computing architectures
Quantum computation has become an intriguing technology with which to attack difficult problems and to enhance system security. Quantum algorithms, however, have been analyzed un...
Dean Copsey, Mark Oskin, Tzvetan S. Metodi, Freder...
CCGRID
2010
IEEE
13 years 8 months ago
A High-Level Interpreted MPI Library for Parallel Computing in Volunteer Environments
Idle desktops have been successfully used to run sequential and master-slave task parallel codes on a large scale in the context of volunteer computing. However, execution of messa...
Troy P. LeBlanc, Jaspal Subhlok, Edgar Gabriel
ICDCSW
2007
IEEE
13 years 7 months ago
A Middleware Support for Agent-Based Application Mobility in Pervasive Environments
—Application mobility is an efficient way to mask uneven conditioning and reduce users’ distractions in pervasive environments. However, since mobility brings more dynamism and...
Yu Zhou, Jiannong Cao, Vaskar Raychoudhury, Joanna...