Sciweavers

787 search results - page 27 / 158
» Fully procedural graphics
Sort
View
VIS
2004
IEEE
168views Visualization» more  VIS 2004»
14 years 8 months ago
On the Role of Color in the Perception of Motion in Animated Visualizations
Although luminance contrast plays a predominant role in motion perception, significant additional effects are introduced by chromatic contrasts. In this paper, relevant results fr...
Daniel Weiskopf
DATE
2006
IEEE
116views Hardware» more  DATE 2006»
14 years 25 days ago
Systematic and optimal design of CMOS two-stage opamps with hybrid cascode compensation
This paper presents a systematic and optimal design of hybrid cascode compensation method which is used in fully differential two-stage CMOS operational transconductance amplifier...
Mohammad Yavari, Omid Shoaei, Ángel Rodr&ia...
ADBIS
2004
Springer
153views Database» more  ADBIS 2004»
14 years 5 days ago
Cooperative Transaction Processing between Clients and Servers
Business rules are often implemented as stored procedures in a database server. These procedures are triggered by various clients, but the execution load is fully centralized on th...
Steffen Jurk, Ulf Leser, José-Luis Marzo
SIGGRAPH
2000
ACM
13 years 11 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
VRST
2006
ACM
14 years 22 days ago
Media productions for a dome display system
As the interest of the public for new forms of media grows, museums and theme parks select real time Virtual Reality productions as their presentation medium. Based on threedimens...
Athanasios Gaitatzes, Georgios Papaioannou, Dimitr...