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» Game Engineering for a Multiprocessor Architecture
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ICCCN
2007
IEEE
14 years 3 months ago
Lagniappe: Multi-* Programming Made Simple
—The emergence of multi-processor, multi-threaded architectures (referred to as multi- architectures) facilitates the design of high-throughput request processing systems (e.g., ...
Taylor L. Riché, R. Greg Lavender, Harrick ...
CODES
2003
IEEE
14 years 2 months ago
Deriving process networks from weakly dynamic applications in system-level design
We present an approach to the automatic derivation of executable Process Network specifications from Weakly Dynamic Applications. We introduce the notions of Dynamic Single Assig...
Todor Stefanov, Ed F. Deprettere
DAC
2006
ACM
14 years 9 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
CIDR
2009
98views Algorithms» more  CIDR 2009»
13 years 9 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
CODES
2007
IEEE
14 years 3 months ago
A data protection unit for NoC-based architectures
Security is gaining increasing relevance in the development of embedded devices. Towards a secure system at each level of design, this paper addresses the security aspects related...
Leandro Fiorin, Gianluca Palermo, Slobodan Lukovic...