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ACII
2011
Springer
12 years 6 months ago
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...
ICCV
2009
IEEE
13 years 4 months ago
Quasi-periodic event analysis for social game retrieval
A new problem of retrieving social games from unstructured videos is proposed. Social games are characterized by repetitions (with variations) of alternating turns between two pla...
Ping Wang, Gregory D. Abowd, James M. Rehg
CEC
2008
IEEE
14 years 1 months ago
Conventionalization of linguistic categories under simple communicative constraints
—The language game approach is widely adopted to study conventionalization of linguistic knowledge. Most of contemporary models concentrate on the dynamics of language games in r...
Tao Gong, Andrea Puglisi, Vittorio Loreto, William...
VMV
2001
303views Visualization» more  VMV 2001»
13 years 8 months ago
Extracting Cylinders in Full 3D Data Using a Random Sampling Method and the Gaussian Image
This paper presents a new method for extracting cylinders from an unorganized set of 3D points. The originality of this approach is to separate the extraction problem into two dis...
Thomas Chaperon, François Goulette
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
13 years 10 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...