Sciweavers

1013 search results - page 44 / 203
» General Game Learning Using Knowledge Transfer
Sort
View
MICAI
2005
Springer
14 years 2 months ago
Fuzzeval: A Fuzzy Controller-Based Approach in Adaptive Learning for Backgammon Game
Abstract. In this paper we investigate the effectiveness of applying fuzzy controllers to create strong computer player programs in the domain of backgammon. Fuzzeval, our proposed...
Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind ...
ATAL
2008
Springer
13 years 11 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
ECTEL
2006
Springer
14 years 25 days ago
Production and Deployment of Educational Videogames as Assessable Learning Objects
Abstract. The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses...
Iván Martínez-Ortiz, Pablo Moreno-Ge...
ITICSE
2003
ACM
14 years 2 months ago
HTTPExplorer: exploring the hypertext transfer protocol
This paper presents HTTPExplorer, an interactive tool to explore the Hypertext Transfer Protocol. The intention is to use the tool in a course on web-based applications to support...
Volker Turau
CHI
2010
ACM
13 years 5 months ago
Expressive robots in education: varying the degree of social supportive behavior of a robotic tutor
Teaching is inherently a social interaction between teacher and student. Despite this knowledge, many educational tools, such as vocabulary training programs, still model the inte...
Martin Saerbeck, Tom Schut, Christoph Bartneck, Ma...