Sciweavers

549 search results - page 85 / 110
» Geometric computing in computer graphics using conformal geo...
Sort
View
CVPR
2009
IEEE
15 years 3 months ago
On Edge Detection on Surfaces
Edge detection in images has been a fundamental problem in computer vision from its early days. Edge detection on surfaces, on the other hand, has received much less attention. ...
Michael Kolomenkin, Ayellet Tal, Ilan Shimshoni
SAC
2011
ACM
12 years 11 months ago
Parallel multivariate slice sampling
Slice sampling provides an easily implemented method for constructing a Markov chain Monte Carlo (MCMC) algorithm. However, slice sampling has two major drawbacks: (i) it requires...
Matthew M. Tibbits, Murali Haran, John C. Liechty
SIGGRAPH
1991
ACM
14 years 5 days ago
Visibility preprocessing for interactive walkthroughs
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
Seth J. Teller, Carlo H. Séquin
VISUALIZATION
2005
IEEE
14 years 2 months ago
Evolutionary Morphing
We introduce a technique to visualize the gradual evolutionary change of the shapes of living things as a morph between known three-dimensional shapes. Given geometric computer mo...
David F. Wiley, Nina Amenta, Dan A. Alcantara, Deb...
SIGGRAPH
1998
ACM
14 years 27 days ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet