Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
This paper describes a method for seamless enlargement or editing of difficult colour textures containing simultaneously both regular periodic and stochastic components. Such textu...
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Industrial Geometry aims at unifying existing and developing new methods and algorithms for a variety of application areas with a strong geometric component. These include CAD, CA...
Helmut Pottmann, Stefan Leopoldseder, Michael Hofe...