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RT
1997
Springer
14 years 2 days ago
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Gernot Schaufler
VISUALIZATION
2005
IEEE
14 years 1 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
CAIP
2009
Springer
202views Image Analysis» more  CAIP 2009»
13 years 5 months ago
Near-Regular Texture Synthesis
This paper describes a method for seamless enlargement or editing of difficult colour textures containing simultaneously both regular periodic and stochastic components. Such textu...
Michal Haindl, Martin Hatka
RT
1999
Springer
14 years 5 days ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl
CAD
2005
Springer
13 years 7 months ago
Industrial geometry: recent advances and applications in CAD
Industrial Geometry aims at unifying existing and developing new methods and algorithms for a variety of application areas with a strong geometric component. These include CAD, CA...
Helmut Pottmann, Stefan Leopoldseder, Michael Hofe...