Sciweavers

365 search results - page 13 / 73
» Grounding Virtual Worlds in Reality
Sort
View
IADIS
2004
13 years 9 months ago
Using Ontologies to Build Virtual Worlds for the Web
Today, the development of a VR application is still a long and difficult task. You need to be skilled in Virtual Reality (VR) technology to be able to develop a Virtual World. The...
Wesley Bille, Olga De Troyer, Frederic Kleinermann...
PSYCHNOLOGY
2008
91views more  PSYCHNOLOGY 2008»
13 years 7 months ago
Presence and Relaxation: A Preliminary Controlled Study
Technologies such as Virtual Reality (VR) that induce presence in a virtual, but still external, perceived world, have great power to evoke emotional experiences that can lead to ...
Daniela Villani, Giuseppe Riva
DB
2007
362views more  DB 2007»
13 years 7 months ago
Marketing strategies in virtual worlds
More and more businesses are selling products and providing services through multiple channels. 3D virtual worlds are emerging to be one of the channels for companies to communica...
Tsz-Wai Lui, Gabriele Piccoli, Blake Ives
CHI
2007
ACM
14 years 8 months ago
Designing tangibles for children: what designers need to know
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
Alissa Nicole Antle
VISUALIZATION
1997
IEEE
13 years 11 months ago
Constrained 3D navigation with 2D controllers
Navigation through 3D spaces is required in many interactive graphics and virtual reality applications. We consider the subclass of situations in which a 2D device such as a mouse...
Andrew J. Hanson, Eric A. Wernert