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GRAPHITE
2006
ACM
14 years 1 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
VRST
2006
ACM
14 years 1 months ago
P2P Network for very large virtual environment
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) netw...
Romain Cavagna, Christian Bouville, Jér&oci...
ICRA
2010
IEEE
151views Robotics» more  ICRA 2010»
13 years 6 months ago
Trajectory prediction in cluttered voxel environments
Abstract— Trajectory planning and optimization is a fundamental problem in articulated robotics. It is often viewed as a two phase problem of initial feasible path planning aroun...
Nikolay Jetchev, Marc Toussaint
MMM
2005
Springer
185views Multimedia» more  MMM 2005»
14 years 1 months ago
Database Support for Haptic Exploration in Very Large Virtual Environments
The efficient management of complex objects has become an enabling technology for modern multimedia information systems as well as for many novel database applications. Unfortunat...
Hans-Peter Kriegel, Peter Kunath, Martin Pfeifle, ...
WSC
2004
13 years 9 months ago
Participatory Ergonomics Using VR Integrated with Analysis Tools
This paper presents our work on the integrated use of simulation tools in real time for participatory occupational ergonomic studies. The focus of this paper is a synergistic syst...
Shaikh Imtiyaz, Uma Jayaram, Sankar Jayaram, Craig...