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ICRA
2010
IEEE
215views Robotics» more  ICRA 2010»
13 years 6 months ago
Moving game theoretical patrolling strategies from theory to practice: An USARSim simulation
— Game theoretical approaches have been recently used to develop patrolling strategies for mobile robots. The idea is that the patroller and the intruder play a game, whose outco...
Francesco Amigoni, Nicola Basilico, Nicola Gatti, ...
IJCAI
2007
13 years 9 months ago
Reinforcement Learning of Local Shape in the Game of Go
We explore an application to the game of Go of a reinforcement learning approach based on a linear evaluation function and large numbers of binary features. This strategy has prov...
David Silver, Richard S. Sutton, Martin Mülle...
IWEC
2008
13 years 9 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
MICAI
2005
Springer
14 years 1 months ago
Fuzzeval: A Fuzzy Controller-Based Approach in Adaptive Learning for Backgammon Game
Abstract. In this paper we investigate the effectiveness of applying fuzzy controllers to create strong computer player programs in the domain of backgammon. Fuzzeval, our proposed...
Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind ...
ASAP
2010
IEEE
193views Hardware» more  ASAP 2010»
13 years 9 months ago
Automatic generation of polynomial-based hardware architectures for function evaluation
Abstract--Polynomial approximation is a very general technique for the evaluation of a wide class of numerical functions of one variable. This article details an architecture gener...
Florent de Dinechin, Mioara Joldes, Bogdan Pasca