We present a scalable framework for parallelizing greedy graph coloring algorithms on distributed-memory computers. The framework unifies several existing algorithms and blends a ...
Doruk Bozdag, Assefaw Hadish Gebremedhin, Fredrik ...
Stampede is a parallel programming system to facilitate the programming of interactive multimedia applications on clusters of SMPs. In a Stampede application, a variable number of...
Location based services and applications are buzzwords nowadays, yet they have been around for quite some time in a variety of applications. However these applications are scarce ...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
In Ubiquitous computing environment the mobile devices such as PDAs necessarily connect to remote storage servers. We present an iSCSI caching system that localizes iSCSI target to...