Building processors with large instruction windows has been proposed as a mechanism for overcoming the memory wall, but finding a feasible and implementable design has been an elu...
To provide high dependability in a multithreaded system despite hardware faults, the system must detect and correct errors in its shared memory system. Recent research has explore...
It is shown that the de Bruijn graph (dBG) can be used as an architecture for interconnection networks and a suitable structure for parallel computation. Recent works have classiï¬...
Transactional memory is emerging as a parallel programming paradigm for multi-core processors. Despite the recent interest in transactional memory, there has been no study to char...
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...