Voxel Coloring has become a popular technique for reconstructing a 3D scene from a set of 2D images. While many different variants of this technique exist, all rely on a test to d...
Mark R. Stevens, W. Bruce Culbertson, Thomas Malzb...
We propose a fast texture-segmentation approach to the problem of 2-D and 3–D model-based contour tracking, which is suitable for real-time or interactive applications. Our appr...
A texture synthesis method is presented that generates similar texture from an example image. It is based on the emulation of simple but rather carefully chosen image intensity sta...
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...