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TOG
2012
307views Communications» more  TOG 2012»
11 years 10 months ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson
DAC
1996
ACM
13 years 11 months ago
Characterization and Parameterized Random Generation of Digital Circuits
The development of new Field-Programmed, MaskProgrammed and Laser-Programmed Gate Array architectures is hampered by the lack of realistic test circuits that exercise both the arc...
Michael D. Hutton, Jerry P. Grossman, Jonathan Ros...
INFOCOM
2008
IEEE
14 years 1 months ago
How Many Packets Can We Encode? - An Analysis of Practical Wireless Network Coding
— While the practical coding scheme [1] has been shown to be able to improve throughput of wireless networks, there still lacks fundamental understanding on how the coding scheme...
Jilin Le, John C. S. Lui, Dah-Ming Chiu
TOG
2002
98views more  TOG 2002»
13 years 7 months ago
Synthesis of complex dynamic character motion from simple animations
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
C. Karen Liu, Zoran Popovic
APGV
2005
ACM
112views Visualization» more  APGV 2005»
14 years 1 months ago
A framework for comparing task performance in real and virtual scenes
In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used...
Sarah Howlett, Richard Lee, Carol O'Sullivan