Recent years have seen an increasing interest in end-to-end available bandwidth estimation. A number of estimation techniques and tools have been developed during the last few year...
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
A key component in Distributed Interactive Simulations (DIS) is the number of data packets transmitted across the connected networks. To reduce the number of packets transmitted, ...
In SMP clusters it is not always convenient to switch from pure message-passing code to hybrid software designs that exploit shared memory. This paper tackles the problem of restru...
A full-adder implemented by combining branch-based logic and pass-gate logic is presented in this contribution. A comparison between this proposed full-adder (named BBL PT) and its...