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» In virtual reality, which way is up
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MHCI
2005
Springer
14 years 27 days ago
Rolling, rotating and imagining in a virtual mobile world
New mobile devices can be difficult to use because they give users access to powerful computing devices through small interfaces, which typically have limited input facilities. On...
Lynne Baillie, Harald Kunczier, Hermann Anegg
VRST
2006
ACM
14 years 1 months ago
Sceptre: an infrared laser tracking system for virtual environments
In this paper a 3D tracking system for Virtual Environments is presented which utilizes infrared (IR) laser technology. Invisible laser patterns are projected from the user(s) to ...
Christian Wienss, Igor N. Nikitin, Gernot Goebbels...
VW
2009
Springer
153views Virtual Reality» more  VW 2009»
14 years 2 months ago
A Content Management System for User-Driven Museums in Second life
—Over two decades, a great expectation on digital museums has been addressed but most of them have been implemented based on web technologies. Emerging Second Life, which support...
Kingkarn Sookhanaphibarn, Ruck Thawonmas
HCI
2009
13 years 5 months ago
Considerations for Designing Response Quantification Procedures in Non-traditional Psychophysiological Applications
Abstract. Psychophysiological assessment in the context of virtual environments is a promising means for benchmarking the efficacy and ecological validity of virtual reality scenar...
A. V. Iyer, L. D. Cosand, Christopher G. Courtney,...
APGV
2010
ACM
328views Visualization» more  APGV 2010»
13 years 9 months ago
Can I pass?: using affordances to measure perceived size in virtual environments
Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in compute...
Michael Geuss, Jeanine Stefanucci, Sarah H. Creem-...