We study the problem of allocating a single item repeatedly among multiple competing agents, in an environment where monetary transfers are not possible. We design (Bayes-Nash) inc...
This paper reports on the design of a novel two-stage mechanism, based on strictly proper scoring rules, that motivates selfish rational agents to make a costly probabilistic estim...
Athanasios Papakonstantinou, Alex Rogers, Enrico H...
The Mobile Agent (MA) paradigm seems to be a promising solution for the design and development of distributed value-added services. However, mobility has added complexity to the d...
Antonio Corradi, Rebecca Montanari, Gianluca Tonti...
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...