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VR
2010
IEEE
133views Virtual Reality» more  VR 2010»
13 years 5 months ago
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
VRST
2010
ACM
13 years 5 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
VISUALIZATION
2005
IEEE
14 years 1 months ago
A Handheld Flexible Display System
A new close range virtual reality system is introduced that allows intuitive and immersive user interaction with computer generated objects. A projector with a special spherical l...
Jonathan Konieczny, Clement Shimizu, Gary W. Meyer...
VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
13 years 11 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
HAPTICS
2007
IEEE
14 years 1 months ago
Free-Form Tactile Sensor Using 3-Dimensional Shape Capture Sheet
We are developing a novel sensing device named “3-dimensional capture sheet (3DCS)”. The cloth-like sheet measures its own 3D configuration. The sheet enables us to make a sof...
Takayuki Hoshi, Hiroyuki Shinoda