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VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
14 years 23 days ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
CHI
2009
ACM
14 years 3 months ago
Coordinating tasks on the commons: designing for personal goals, expertise and serendipity
How is work created, assigned, and completed on large-scale, crowd-powered systems like Wikipedia? And what design principles might enable these federated online systems to be mor...
Michel Krieger, Emily Margarete Stark, Scott R. Kl...
CAISE
2006
Springer
14 years 7 days ago
A Tool for Semi-Automated Semantic Schema Mapping: Design and Implementation
Recently, schema mapping has found considerable interest in both research and practice. Determining matching components of database or XML schemas is needed in many applications, e...
Dimitris Manakanatas, Dimitris Plexousakis
ACMDIS
2010
ACM
13 years 3 months ago
Human-to-dancer interaction: designing for embodied performances in a participatory installation
In this article we describe the creation and exhibit of a participatory installation performance. Graffiti Dance allows the audience to graffiti paint with light onto a buildings ...
David A. Shamma, Renata M. Sheppard, Jürgen S...
ACMIDC
2009
14 years 12 days ago
Designing intergenerational mobile storytelling
Informal educational experiences with grandparents and other older adults can be an important component of childrens education, especially in circumstances where high quality educ...
Allison Druin, Benjamin B. Bederson, Alexander J. ...