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CORR
2006
Springer
79views Education» more  CORR 2006»
15 years 3 months ago
May We Have Your Attention: Analysis of a Selective Attention Task
In this paper we present a deeper analysis than has previously been carried out of a selective attention problem, and the evolution of continuous-time recurrent neural networks to...
Eldan Goldenberg, Jacob R. Garcowski, Randall D. B...
VISUALIZATION
2005
IEEE
15 years 9 months ago
Evolutionary Morphing
We introduce a technique to visualize the gradual evolutionary change of the shapes of living things as a morph between known three-dimensional shapes. Given geometric computer mo...
David F. Wiley, Nina Amenta, Dan A. Alcantara, Deb...
124
Voted
TVCG
2008
148views more  TVCG 2008»
15 years 3 months ago
Globally Optimal Surface Mapping for Surfaces with Arbitrary Topology
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
Xin Li, Yunfan Bao, Xiaohu Guo, Miao Jin, Xianfeng...
PAMI
2002
150views more  PAMI 2002»
15 years 3 months ago
Object Tracking with Bayesian Estimation of Dynamic Layer Representations
Decomposing video frames into coherent two-dimensional motion layers is a powerful method for representing videos. Such a representation provides an intermediate description that e...
Hai Tao, Harpreet S. Sawhney, Rakesh Kumar
180
Voted
TEDU
2011
243views Education» more  TEDU 2011»
14 years 10 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf