In this paper we present a deeper analysis than has previously been carried out of a selective attention problem, and the evolution of continuous-time recurrent neural networks to...
Eldan Goldenberg, Jacob R. Garcowski, Randall D. B...
We introduce a technique to visualize the gradual evolutionary change of the shapes of living things as a morph between known three-dimensional shapes. Given geometric computer mo...
David F. Wiley, Nina Amenta, Dan A. Alcantara, Deb...
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
Decomposing video frames into coherent two-dimensional motion layers is a powerful method for representing videos. Such a representation provides an intermediate description that e...
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...