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CORR
2006
Springer
79views Education» more  CORR 2006»
13 years 8 months ago
May We Have Your Attention: Analysis of a Selective Attention Task
In this paper we present a deeper analysis than has previously been carried out of a selective attention problem, and the evolution of continuous-time recurrent neural networks to...
Eldan Goldenberg, Jacob R. Garcowski, Randall D. B...
VISUALIZATION
2005
IEEE
14 years 1 months ago
Evolutionary Morphing
We introduce a technique to visualize the gradual evolutionary change of the shapes of living things as a morph between known three-dimensional shapes. Given geometric computer mo...
David F. Wiley, Nina Amenta, Dan A. Alcantara, Deb...
TVCG
2008
148views more  TVCG 2008»
13 years 8 months ago
Globally Optimal Surface Mapping for Surfaces with Arbitrary Topology
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
Xin Li, Yunfan Bao, Xiaohu Guo, Miao Jin, Xianfeng...
PAMI
2002
150views more  PAMI 2002»
13 years 8 months ago
Object Tracking with Bayesian Estimation of Dynamic Layer Representations
Decomposing video frames into coherent two-dimensional motion layers is a powerful method for representing videos. Such a representation provides an intermediate description that e...
Hai Tao, Harpreet S. Sawhney, Rakesh Kumar
TEDU
2011
243views Education» more  TEDU 2011»
13 years 3 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf