Abstract— We consider the task of omnidirectional path following for a quadruped robot: moving a four-legged robot along any arbitrary path while turning in any arbitrary manner....
In this paper we introduce a simple model based on probabilistic finite state automata to describe an emotional interaction between a robot and a human user, or between simulated a...
Isabella Cattinelli, Massimiliano Goldwurm, N. Alb...
Building agents for a scenario such as the RoboCup simulation league requires not only methodologies for implementing high-level complex behavior, but also the careful and efficien...
Modern distributed systems that have to avoid performance degradation and system overload require several runtime management decisions for load balancing and load sharing, overloa...
— Allowing robots to communicate naturally with humans is a major goal for social robotics. Most approaches have focused on building high-level probabilistic cognitive models. Ho...
Eric Meisner, Sanmay Das, Volkan Isler, Jeff Trink...