Abstract. In multi-instance learning, each example is described by a bag of instances instead of a single feature vector. In this paper, we revisit the idea of performing multi-ins...
Abstract: We propose an effective algorithm for power optimization in behavioral synthesis. In previous work, it has been shown that several hardware allocation/binding problems fo...
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
This paper describes a customisable processor designed to accelerate execution of inductive logic programming, targeting advanced field-programmable gate array (FPGA) technology. ...
We report on the design and initial evaluation of two methods for short text input in wearable computing applications using hand gestures. A wireless data glove able to recognize ...