A new method for the simplification and the visualization of vector fields is presented based on the notion of Centroidal Voronoi tessellations (CVT's). A CVT is a special Vo...
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Abstract. In this paper, we propose an evolution equation for the active contours in scale spaces. This evolution equation is based on the Polyakov functional that has been first ...
Xavier Bresson, Pierre Vandergheynst, Jean-Philipp...
We introduce a technique to visualize the gradual evolutionary change of the shapes of living things as a morph between known three-dimensional shapes. Given geometric computer mo...
David F. Wiley, Nina Amenta, Dan A. Alcantara, Deb...
This paper proposes a new registration algorithm, Covariance Driven Correspondences (CDC), that depends fundamentally on the estimation of uncertainty in point correspondences. Th...