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» Managing Latency in Complex Augmented Reality Systems
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ACMACE
2005
ACM
14 years 1 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
MM
2009
ACM
196views Multimedia» more  MM 2009»
14 years 2 months ago
Mirror world navigation for mobile users based on augmented reality
Finding a destination in unfamiliar environments of complex office building or shopping mall has been always bothering us in daily life. Fine-scale directional guidance, a combina...
Patricia P. Wang, Tao Wang, Dayong Ding, Yimin Zha...
ISMAR
2003
IEEE
14 years 24 days ago
Fully Automated and Stable Registration for Augmented Reality Applications
We present a fully automated approach to camera registration for Augmented Reality systems. It relies on purely passive vision techniques to solve the initialization and realtime ...
Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, ...
NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
VR
1993
IEEE
128views Virtual Reality» more  VR 1993»
13 years 11 months ago
An Interactive Graphics Display Architecture
In recent times Virtual Reality has become a growing area within computer graphics with many and varied applications. Many systems suffer from inadequate performance resulting in ...
Matthew Regan, Ronald Pose