Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
We propose a new version of ATLP (“ATL with plausibility”), a logic for reasoning about the outcome of rational play in game-like scenarios. Unlike in [8], where two different ...
Case-based reasoning (CBR) has a great deal to o er in supporting creative design, particularly processes that rely heavily on previous design experience, such as framing the prob...
Abstract. A special kind of anticipation is when an anticipated undesired situation makes an agent adapt its behavior in order to prevent that this situation will occur. In this ch...
The paper presents a multi-agent system that comprises a society of self-interested agents that use argumentation-based negotiation to reach agreements regarding cooperation and go...